Kudzu Switch review screenshot

With Kudzu, indie publishers 8-Bit Legit once again live up to their name. As we previously reported, Kudzu is a brand new game developed for Game Boy by Pie For Breakfast and Mega Cat Studios. And as per every title published by 8-Bit Legit, this new game looks and plays like a legit 8-bit classic plucked from the back catalogue of a beloved 8-bit console, in this case, the Game Boy. You’ll soon see just how much our love grew for this game, by reading our Kudzu Switch Review.

For the uninitiated (as I was) Kudzu is the name of a group of vines also known as “Japanese arrowroot”.

So then, is Kudzu a relaxing title that extols the virtues of gardening? Maybe not! Without wanting to spoil the joy of uncovering the story for yourself, the game begins as if it’s going to a cosier, garden-based take on the RPG genre, but things soon take a dark twist as the true horror of the Kudzu plant begins to grow as the story unfolds.



As you may be able to deduce from the screenshot, Kudzu is an RPG very much in the vein of the Game Boy classic Link’s Awakening. Indeed, Kudzu is a captivating, great-looking, and great-sounding “garden crawler” with simple but enjoyable combat and an intriguing story that grows much like the titular plant as you play through the game.

The only minor weed in the flower bed for me was the fact that you can only save your progress at save tents, but considering that many modern games don’t allow you to save your game wherever you like, this is perhaps yet another example of the game’s 8-bit authenticity. Furthermore, the way that saving your game is incorporated into the story leads to some amusingly self-aware dialogue.

Overall, then, Kudzu is an expertly-cultivated adventure that’s sure to become a perennial favourite with fans of Game Boy adventure games.

In the words of the almighty Pop Will Eat Itself (or if you prefer, the Mock Turtles), “Can U dig it”? We certainly can! And at less than a fiver on the eshop, so should you!

Paul Twist
I've been playing video games since the 1980s, from the 8-bit era onwards. I have had to play one-handed following a stroke in 2014, and I blog about playing games with one hand.
https://medium.com/@startplayeronehand

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