ICON64 have completed the graphics assets for the “official” sequel to Impossible Mission. Trevor Storey tells us that player movement, speech and searching are the three most important things to get right. ICON64 are looking at making the game map expand as the player finds items, in addition to this, the mechanics of jumping, running and searching will stay the same. There will be a few new enemy types too and the player’s gun will be more of a stun weapon (so IM3 won’t be turned into a shooter that’s for certain). Impossible Mission 3 is being developed by the ICON64 team and will be distributed under Psytronik Software. Coding has now commenced, there is a long way to go!

David Simmons
News editor and cover disk organiser at ZZAP! 64 and ZZAP! AMIGA.

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