Collection News

A Handheld History 88-95: Second book finally arriving this June

The coffee-table book A Handheld History was successfully kickstarted back in 2022, and the second book was due to be released in the second half of last year. A Handheld History 88-95 has seen some delays, however, a release is finally nearly upon us - June 2024. Whilst the first book covered four decades of handhelds over 270 pages, the new book promises to delve deeper into the pivotal 1988-1995 eight-year era, with 360-400
8-bit Commodore 64 News ZX Spectrum

The Graftgold Story – new book on Kickstarter

Fusion Retro Books has just launched a crowdfunding campaign for a brand-new book - The Graftgold Story. In association with both Andrew Braybrook and Steve Turner, this book promises to detail not only the history of Graftgold - written by Graeme Mason, but also their memoirs, and a feature on Uridium spin-offs. Tiers include the PDF (£10), a 215+ page Hardback Book (£25), the book with slipcase (£30), plus various
8-bit Collection News ZX Spectrum

Hewson’s Helpline for the ZX Spectrum – New book on Kickstarter

ZX Spectrum fans of the 80s and 90s will be familiar with the fantastic speccy games magazines of the era. One of which, Sinclair User, ran for eleven years and included the column "Hewson's Helpline", written by Andrew Hewson and later rebranded as "How The Hell…" These columns are now being carefully curated and collected into a new book to deliver tips & tricks for coders old and new, and
News Nintendo

The Impact of Iwata – New Kickstarter goes live

A new book chronicling the life and achievements of Nintendo's legendary president has now gone live on Kickstarter. Created by the makers of Nintendo Force magazine, the new 220+ page hardcover promises to be an in-depth look at his incredible career. Brand-new colour illustrations have been commissioned, with spotlights on the games he helped create, alongside quotes from the man himself and from colleagues who worked alongside him during his
Collection News

A Handheld History 88-95: A second book is now coming this year!

The coffee-table book A Handheld History was successfully kickstarted last year, and will soon hit retail outlets worldwide. It has now been announced that a second book will be released this year - A Handheld History 88-95. Whereas the first book covered four decades of handhelds over 270 pages, the new book promises to delve deeper into the pivotal 1988-1995 eight-year era, with 360-400 pages of portable gaming goodness. Two
News Retrospective

The Retro Hour Kickstarter Book

For fans of The Retro Hour, the gaming podcast that's listened to by millions of people around the world comes their first hardback book. The Retro Hour: The History of Video Gaming From Those Who Made It Happen promises to be a gorgeous, full-colour, premium hardback featuring over 400 pages. They aim to provide a unique insight into the careers of amazingly talented people from the world of gaming and
News PC

Free Game Dev Cookbook ebook

Those kind folk at RaspberryPi Press have released a brand new book devoted to game development, allowing readers to program their own games using Python and PygameZero. The book is free to download and features listings and instructions for creating classic games. This is a collection of articles taken from the past four years of Wireframe magazine to help budding developers understand how sprites work, and how to create simple
News

A Handheld History crowdfunding is go!

RetroDodo has teamed up with Lost In Cult to produce a brand new 250-page journal on the history of handheld gaming systems.  This coffee-table book will launch its crowdfunding campaign at 10 pm BST tonight for anyone with a love for retro. From Game & Watch to the new Steam Deck and Play Date, this content-rich book will cover in excess of 30 different handhelds. It is also a community-based
Amstrad CPC Atari Commodore Amiga Indie News Retrospective ZX Spectrum

Dij-a see this 8-bit era book?

Mark R. Jones, who was (predominantly) a graphic artist at games giant Ocean Software in the late 1980s/early 1990s, has written a book about his experiences in the games industry. It's called "LOAD DIJ DIJ", with the unusual name coming from the act and sounds of loading a ZX Spectrum game. Spanning 253 pages, it's an excellent, and very personal behind the scenes look at one of the biggest early